Hey guys. I'm having a odd issue. The AI I use the move around the world works on a rigid body to count on its gravity to keep it grounded, and also to prevent it from going into off limit areas in the event its raycasters fail to steer it correctly.
It seems to crash only once the gravity makes contact with a mesh-collider of the ground (I can put the gravity on, and start the object high above the ground, and it will run correctly until the object hits the ground).
This is only a issue when the is gravity is selected, if I make it Kinematic its a none-issue, but I kind of need gravity.
I couldn't find anyone else that had the problem. I've yet to try a simple plane/terrain to see if perhaps its a issue its throwing with the mesh-collider used on some of the terrain I have.
I was just wondering if anyone else has encountered this problem, and if so did you find a solution rather then making your own gravity?
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