Hello,
Using Unity IAP in my android game I'm able to successfully launch Google Play Store's purchasing interface (where the actual transaction is handled). However, when returning from this interface (either through purchasing or by cancelling) the game freezes and then crashes.
adb logcat does not display any error messages (or any messages at all) when this happens, so debugging becomes really hard.
Does anyone have any idea what could cause this crash?
I would be thankful for any help.
I'm using Unity 2018.3.2f1, IAP 2.2.0
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