I switched my DirectX 12 to try and use some raytracing stuff, but it didn't really work, most of it was straight up buggy, defective or slow, so I tried to switch back to DirectX 11. As soon as I moved DirectX 11 to the top of the list, Unity crashed. I tried to report a bug but that crashed too.
I tried reopening Unity a few times, it would load and import some stuff for about 25 seconds, and then once the editor window opened, it would immediately crash again. I am unable to get Unity to open.
Any ideas?
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