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Procedural Generation generating infinitely?

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Unfortunately, I've written some code and have run into some errors executing it without crashing Unity. I've placed some code that should place cubes above the original cube `Number` times. However, when I run the code, it starts generating A TON of cubes and Unity freezes. Here is my code: using UnityEngine; using System.Collections; public class GenerationController : MonoBehaviour { public GameObject genCube; public Quaternion rot; public int J; public int Number; // Use this for initialization void Start () { float a = 0; while(a

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