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Unity Editor crashes after using buton in scene

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Hi, My Unity Editor(2019.4.11f1) keeps crashing after I use a button in my scene. Now I don't know why but I'm pretty sure it has to do something with my Game Manager. I also tried using another version of the editor but I get the same problem. Here is my Game Manager Script: public class GameManager : MonoBehaviour { public TextMeshProUGUI CounterText; public TextMeshProUGUI scoreText; private int turn = 0; public static int score; public int scoreValue; public bool isGameActive; public GameObject titleScreen; private void Start() { turn = 0; } private void OnTriggerEnter(Collider other) { turn += 1; CounterText.text = "Turn : " + turn + "/3"; score += scoreValue; scoreText.text = "score: " + score; } public void startGame() { isGameActive = true; score = 0; turn = 0; titleScreen.gameObject.SetActive(false); } } Here is the Game Manager's Inspector: ![alt text][1] I'm making a title screen that i want to deactivate as soon as I click the start button, when I click the button the whole editor freezes. Can anyone make out what is causing that. I'll add the script for my button as well just in case: public class StartButton : MonoBehaviour { private Button button; private GameManager counterScript; // Start is called before the first frame update void Start() { button = GetComponent

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