Hi,
My Unity Editor(2019.4.11f1) keeps crashing after I use a button in my scene. Now I don't know why but I'm pretty sure it has to do something with my Game Manager. I also tried using another version of the editor but I get the same problem. Here is my Game Manager Script:
{
public TextMeshProUGUI CounterText;
public TextMeshProUGUI scoreText;
private int turn = 0;
public static int score;
public int scoreValue;
public bool isGameActive;
public GameObject titleScreen;
public Button startbutton;
private void Start()
{
}
private void OnTriggerEnter(Collider other)
{
turn += 1;
CounterText.text = "Turn : " + turn + "/3";
score += scoreValue;
scoreText.text = "score: " + score;
}
public void startGame()
{
isGameActive = true;
score = 0;
turn = 0;
titleScreen.gameObject.SetActive(false);
}
}
Here is the Game Manager's inspector:
![alt text][1]
[1]: /storage/temp/177953-game-manager.png
I'm making a title screen that i want to deactivate as soon as I click the start button, when I click the button the whole editor freezes. Can anyone make out what is causing that. I'll add the script for my button as well just in case:
private Button startButton;
private GameManager gameManager;
// Start is called before the first frame update
void Start()
{
startButton = GetComponent
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