ignore the 50 nested lists, all the code does is make 25 sets of 3 pairs of coordinates
I don't want any of the 3 pairs to be the same. The List<>.Contains doesn't work for nested lists for some reason.
The foreach that I want to use to check if the pair already exists instantly crashes unity when run.
List
- >> randomizedroomsections = new List
- >>();
for (int a = 0; a < 5; a++)
{
for (int b = 0; b < 5; b++)
{
List
- > randomposes = new List
- >();
while (randomposes.Count < 3)
{
List
- > thing1 in randomizedroomsections) {
f = f + "\n";
foreach (List