I'm using Unity 2020.1.17f1. Occasionally, upon either booting into the game or playing around for a few minutes, I'm greeted with a hard crash and this error message:
2021/05/23 00:31:30.926 31768 31833 Error Unity allocation 0x0xc00002d0 already registered @ ./Runtime/GfxDevice/opengles/DataBuffersGLES.cpp:l229 size 8192; now calling from ./Runtime/GfxDevice/opengles/DataBuffersGLES.cpp:l229 size 4096?
2021/05/23 00:31:30.926 31768 31833 Error Unity (Filename: ./Runtime/Allocator/MemoryManager.cpp Line: 1943)
Those two lines are repeated continuously in the log. This does not happen in the editor, only on my Android device (an LG v35). Couldn't find documentation on the error code, but I assume this is a memory leak? Just asking for confirmation and possible explanation. This is my memory map:
![alt text][1]
Let me know if you require any additional information. Cheers!
[1]: /storage/temp/181047-untitled.png
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