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My game has got a lot of crashes on Android Platform, ??? libunity.0x39be38 Caused by java.lang.Error

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I don’t know how this is caused. The unity version is 2019.4.26f1c1 Caused by java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2019.4.26f1c1 (d102cc46c633)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a' Build fingerprint: 'Infinix/X690B-GL/Infinix-X690B:10/QP1A.190711.020/DE-GL-201201V322:user/release-keys' Revision: '0' ABI: 'arm64' Timestamp: 2021-05-26 18:04:45+0800 pid: 21878, tid: 23460, name: UnityMain >>> com.xia.biglatt<<< uid: 10224 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 Cause: null pointer dereference x0 0000000000000000 x1 0000000000000000 x2 0000000000000000 x3 0000007c6bee2c14 x4 0000007a6bcd0004 x5 0000000000000004 x6 0000007d82aa0000 x7 000000001f0aaf62 x8 0000007cebae21d8 x9 0000000000000001 x10 0000000000000000 x11 0000000000000000 x12 0000007cebae0f40 x13 0000007a6bccf000 x14 fffffffffc000000 x15 0000000000000140 x16 0000007c6cc1d958 x17 0000007d7d835b58 x18 0000007af62ca000 x19 0000007bd06c3778 x20 0000007bd06c3770 x21 0000000000000000 x22 000000001eae16f8 x23 0000000000000001 x24 0000000013994200 x25 0000000013dc0140 x26 0000000000000001 x27 0000000000000001 x28 0000000000000000 x29 0000000000000001 sp 0000007cebae0e00 lr 0000007c6bee2e38 pc 0000007c6bee2e38 backtrace: #00 pc 000000000039be38 /data/app/com.xia.biglatt-R1TXcj5qkO_n5K8G0y_mug==/lib/arm64/libunity.so (BuildId: 550dd45a99d0d9c21d0ac7b25a8bb553e8276356) #01 pc 0000000000388580 /data/app/com.xia.biglatt-R1TXcj5qkO_n5K8G0y_mug==/lib/arm64/libunity.so (BuildId: 550dd45a99d0d9c21d0ac7b25a8bb553e8276356) #02 pc 000000000039c300 /data/app/com.xia.biglatt-R1TXcj5qkO_n5K8G0y_mug==/lib/arm64/libunity.so (BuildId: 550dd45a99d0d9c21d0ac7b25a8bb553e8276356) #03 pc 000000000039e4ec /data/app/com.xia.biglatt-R1TXcj5qkO_n5K8G0y_mug==/lib/arm64/libunity.so (BuildId: 550dd45a99d0d9c21d0ac7b25a8bb553e8276356) #04 pc 00000000000686e4 /data/app/com.xia.biglatt-R1TXcj5qkO_n5K8G0y_mug==/oat/arm64/base.odex at libunity.0x39be38() at libunity.0x388580() at libunity.0x39c300() at libunity.0x39e4ec() at base.0x686e4() ![alt text][1] [1]: https://forum.unity.com/attachments/upload_2021-5-26_20-46-35-png.860518/ *** **I used symbolicat to get some code, but I still can't understand them** [0x39be38] : void replace_string>(core::string_with_label<1>&, core::string_with_label<1> const&, core::string_with_label<1> const&, unsigned int) [0x388580] : PropertyNamesSet::insert(PropertyNamesSet const&) [0x39c300] : core::basic_string> JoinImpl, 0u>>(dynamic_array, 0u> const&, core::basic_string_ref) [0x39e4ec] : Expr::Variant Expr::Variant::ApplyBinaryOpImpl, Expr::Variant::const_iterator, Expr::Variant::const_iterator>(Expr::Variant::const_iterator, Expr::Variant::const_iterator, Expr::Variant::const_iterator, unsigned int)

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