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While loop crashing all the time with breaks,While loop crashing constantly

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When running this set of code and setting jumpType to 2, the game instantly crashed and forces me to close it through task manager. I have tried adding breaks into the while loop but it still doesn't work. Any ideas on a fix for this? ,> Code if (isGrounded) { if (jumpType == 1) { if (Input.GetButton("Jump") && !jumpBlocked) { rb.AddForce(-jumpForce * rb.mass * Vector3.down); jumpBlocked = true; Invoke("UnblockJump", jumpCooldown); } } if (jumpType == 2) { while (jumpCount != 2) { if (Input.GetButton("Jump") && !jumpBlocked) { rb.AddForce(-jumpForce * rb.mass * Vector3.down); jumpBlocked = true; Invoke("UnblockJump", jumpCooldown); jumpCount = jumpCount + 1; if (jumpCount == 2) { break; } } } } if (jumpType == 3) { while (jumpCount != 3) { if (Input.GetButton("Jump") && !jumpBlocked) { rb.AddForce(-jumpForce * rb.mass * Vector3.down); jumpBlocked = true; Invoke("UnblockJump", jumpCooldown); jumpCount = jumpCount + 1; if (jumpCount == 3) { break; } } } } // Ground controller rb.velocity = Vector3.Lerp(rb.velocity, inputForce, changeInStageSpeed * Time.fixedDeltaTime); } When I switch to jump type 2 the unity engine will instantly crash and just doesn't respond. I've added breaks into the while loop but it still crashes. Any ideas?

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