Native StackTrace:
Thread 0 (crashed)
0 libunity.so 0x000000009ff923c8 CrashReporting::Android::SignalHandler(int, siginfo*, void*)
1 libunity.so 0x000000009fa038bc NativeRuntimeException::signal_handler(int, siginfo*, void*)
2 libart.so 0x00000000b3e47b70
3 libc.so 0x00000000b6c50584
4 libunity.so 0x000000009ffa5fc0 try_get_word
5 libunity.so 0x000000009fe4f84c acquire_my_map_info_list
6 libunity.so 0x000000009feefc64 unwind_backtrace
7 libunity.so 0x000000009f9fb0c8 AndroidBacktrace::backtrace(void**, int)
8 libunity.so 0x000000009fbea148 GetStacktrace(int)
9 libunity.so 0x000000009f7e85b0 DebugStringToFile(DebugStringToFileData const&)
10 libunity.so 0x000000009f9d83f0 DebugLogHandler::Internal_Log(LogType, core::basic_string >, Object*)
11 libunity.so 0x000000009f9d82f8 DebugLogHandler_CUSTOM_Internal_Log(LogType, Il2CppString*, Il2CppObject*)
12 libil2cpp.so 0x000000009d61d4dc Logger_Log_m653FDC5B68CB933887D8886762C7BBA75243A9AF (D:\Abdul Gaffar\Gamers Den\GD Bus Simulator 2\GD Bus Simulator 2\GD Bus Simulator 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Bulk_UnityEngine.CoreModule_1.cpp:15004)
13 libil2cpp.so 0x000000009d11fc14 RCC_UIDashboardButton_OnClicked_m80A1062DAE1DC4579593B450DC2E4B664C86F5D6 (D:\Abdul Gaffar\Gamers Den\GD Bus Simulator 2\GD Bus Simulator 2\GD Bus Simulator 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Bulk_Assembly-CSharp_6.cpp:21323)
14 libil2cpp.so 0x000000009d78446c UnityEvent_Invoke_mB2FA1C76256FE34D5E7F84ABE528AC61CE8A0325 (C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp\codegen\il2cpp-codegen-common.h:258)
15 libil2cpp.so 0x000000009d34aa88 ExecuteEvents_Execute_TisRuntimeObject_mF60803A6735863DACF0DFEAD76FB57B7F307C612_gshared (C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp\codegen\il2cpp-codegen-common.h:258)
16 libil2cpp.so 0x000000009d39d8dc StandaloneInputModule_ProcessTouchPress_m6D785DFE91DB756A2D9337FE2F1CB26C1EAA38C0 (D:\Abdul Gaffar\Gamers Den\GD Bus Simulator 2\GD Bus Simulator 2\GD Bus Simulator 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Bulk_UnityEngine.UI_0.cpp:9268)
17 libil2cpp.so 0x000000009d39d2f4 StandaloneInputModule_ProcessTouchEvents_mBED4842DB8EB55D163C92FC142466D0DF9E28B5F (D:\Abdul Gaffar\Gamers Den\GD Bus Simulator 2\GD Bus Simulator 2\GD Bus Simulator 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Bulk_UnityEngine.UI_0.cpp:25740)
18 libil2cpp.so 0x000000009d39ca98 StandaloneInputModule_Process_mDFF8B9EF1AF451E850E161B5C0BEE5A021DB0DC9 (D:\Abdul Gaffar\Gamers Den\GD Bus Simulator 2\GD Bus Simulator 2\GD Bus Simulator 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Bulk_UnityEngine.UI_0.cpp:25676)
19 libil2cpp.so 0x000000009cf708fc RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017(void (*)(), MethodInfo const*, void*, void**) (D:\Abdul Gaffar\Gamers Den\GD Bus Simulator 2\GD Bus Simulator 2\GD Bus Simulator 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppInvokerTable.cpp:23736)
20 libil2cpp.so 0x000000009cfed0b4 il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) (C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:539)
21 libunity.so 0x000000009fa6fff4 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
22 libunity.so 0x000000009fa60f70 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
23 libunity.so 0x000000009fa58c7c MonoBehaviour::CallUpdateMethod(int)
24 libunity.so 0x000000009fb7abbc void BaseBehaviourManager::CommonUpdate()
25 libunity.so 0x000000009fae1768 ExecutePlayerLoop(NativePlayerLoopSystem*)
26 libunity.so 0x000000009fae17a0 ExecutePlayerLoop(NativePlayerLoopSystem*)
27 libunity.so 0x000000009fae1974 PlayerLoop()
28 libunity.so 0x000000009fa0196c UnityPlayerLoop()
29 libunity.so 0x000000009f9fb950 nativeRender(_JNIEnv*, _jobject*)
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