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Script Crashing Unity

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I have a script that I found on Unity Answers that generates a galaxy of cubes. I tried out the script, but it proved too much work and unity crashed. I thought ok, it generates 1000 stars, so i'll lower all the values. I lowered stars, arms, radius and spread, but it still crashes. Eventually, I lost patience and set it to make 5 stars, 1 arm, 10 radius and 5 spread, but IT STILL CRASHES. I have no idea if it's my computer, but I have 4GB RAM and i've made games that do much more effort than generating 5 cubes, but don't even lag, let alone crash. public int numberArms = 6; public int numberStars = 1000; public float galaxyRadius = 500f; public int spread = 100; float fHatRandom(float fRange) { float fArea = 4 * Mathf.Atan(6.0f); float fP = fArea * Random.value; return Mathf.Tan(fP / 4) * fRange / 6.0f; } float fLineRandom(float fRange) { float fArea = fRange * fRange / 2; float fP = fArea * Random.value; return fRange - Mathf.Sqrt(fRange * fRange - 2 * fP); } // Use this for initialization void Start() { Random.seed = 100; int starsPerArm = numberStars / numberArms; float fAngularSpread = spread / numberArms; float fArmAngle = (360 / numberArms); for (int arm = 0; arm < numberArms; arm++) { for (int i = 0; i < starsPerArm; i++) { float fR = fHatRandom(galaxyRadius); float fQ = fLineRandom(fAngularSpread); float fK = 1; //float fA = numberArms * (fArmAngle); float fA = arm * fArmAngle; float fX = fR * Mathf.Cos(Mathf.Deg2Rad * (fA + fR * fK + fQ)); float fY = fR * Mathf.Sin(Mathf.Deg2Rad * (fA + fR * fK + fQ)); Vector3 starPos = new Vector3(fX, fY, arm * 4); Collider[] colliders = Physics.OverlapSphere(starPos, 15); if (colliders.Length == 0) { GameObject star = GameObject.CreatePrimitive(PrimitiveType.Cube); star.transform.position = starPos; star.transform.parent = transform; Debug.Log(starPos); } else { i--;//because they overlapped, we try again. } } } }

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