Quantcast
Channel: Questions in topic: "crash"
Viewing all articles
Browse latest Browse all 2383

unity editor freeze after pressing play

$
0
0
I am making a maze that builds itself from prefabs and I got into a problem that the unity editor freezes sometimes when running the script, i have tried identifying the problem but i cant seem to find it, the assets are fine I made and tested them myself but i cant seem to find a reason for the crash. any help would be welcomed ---------- public void Build(Transform exit, int q, int d, bool finish) { if (q > 0 || d > 0) { bool LeftFreeBool, RightFreeBool, ForwardFreeBool; LeftFreeBool = LeftSmallFree(exit); RightFreeBool = RightSmallFree(exit); ForwardFreeBool = ForwardFree(exit); if (LeftFreeBool && RightFreeBool && ForwardFreeBool) { GameObject Temp = BuildRandom(exit, exit.rotation); if (Temp.transform.CompareTag("T_Junction")) { Build(Temp.transform.Find("ExitPoint_Right").transform, q, d - 1, finish); Build(Temp.transform.Find("ExitPoint_Left").transform, q, d - 1, finish); } else if (Temp.transform.name.Equals("Question_Room")) { Build(Temp.transform.Find("ExitPoint").transform, q - 1, d - 1, finish); } else { Build(Temp.transform.Find("ExitPoint").transform, q, d - 1, finish); } } else if (!ForwardFreeBool && LeftFreeBool && RightFreeBool) { GameObject Temp = BuildLeftRightJucntion(exit, exit.rotation); if (Temp.transform.CompareTag("T_Junction")) { Build(Temp.transform.Find("ExitPoint_Right").transform, q, d - 1, finish); Build(Temp.transform.Find("ExitPoint_Left").transform, q, d - 1, finish); } else { Build(Temp.transform.Find("ExitPoint").transform, q, d - 1, finish); } } else if (ForwardFreeBool && LeftFreeBool && !RightFreeBool) { GameObject Temp = BuildRandomLeftForward(exit, exit.rotation); Build(Temp.transform.Find("ExitPoint").transform, q, d - 1, finish); } else if (ForwardFreeBool && !LeftFreeBool && RightFreeBool) { GameObject Temp = BuildRandomRightForward(exit, exit.rotation); Build(Temp.transform.Find("ExitPoint").transform, q, d - 1, finish); } else if (!ForwardFreeBool && LeftFreeBool && !RightFreeBool) { GameObject Temp = BuildLeftSmall(exit, exit.rotation); Build(Temp.transform.Find("ExitPoint").transform, q, d - 1, finish); } else if (!ForwardFreeBool && !LeftFreeBool && RightFreeBool) { GameObject Temp = BuildRightSmall(exit, exit.rotation); Build(Temp.transform.Find("ExitPoint").transform, q, d - 1, finish); } else if (ForwardFreeBool && !LeftFreeBool && !RightFreeBool) { GameObject Temp = BuildForward(exit, exit.rotation); Build(Temp.transform.Find("ExitPoint").transform, q, d - 1, finish); } else { q = 0; d = 0; } } }

Viewing all articles
Browse latest Browse all 2383

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>