Yesterday I got this error: (before it worked like a charm)
I have a big scene in unity. When I load up the project, the active scene will be this large scene.
I hit PLAY button -> the memory increases to 20 GB and crashes.
But the weird thing is:
When I change to SCENE2 hit play->work
after that I change SCENE1 hit play->work (with 3 GB usage, and 3-4 seconds load)
So basically Unity 2020.3.33f1 crashes when first time load the SCENE1 and hit PLAY
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