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Unity 2021.3.4f1 constantly crashes

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I'm using a Mac Mini with an Apple M1 chip. Heres the crashlog: Obtained 19 stack frames. #0 0x000001679422db in mono_arch_patch_callsite #1 0x000001678ef5b5 in common_call_trampoline #2 0x000001678eecb7 in mono_magic_trampoline #3 0x0000015b200396 in (Unknown) #4 0x0000017e0d0b6b in System.Threading.Tasks.Task:EnsureContingentPropertiesInitializedCore (bool) [{0x7f9aba00f108} + 0x4b] (0x17e0d0b20 0x17e0d0bbb) [0x1673c2a80 - Unity Child Domain] #5 0x00000181926862 in System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) [{0x7f9abe61c030} + 0x92] (0x1819267d0 0x181926899) [0x1673c2a80 - Unity Child Domain] #6 0x000001697b02db in System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) [{0x7f9afb70fa28} + 0x2b] (0x1697b02b0 0x1697b02e0) [0x1673c2a80 - Unity Child Domain] #7 0x00000181925b18 in System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [{0x7f9abe187278} + 0x28] (0x181925af0 0x181925bd1) [0x1673c2a80 - Unity Child Domain] #8 0x0000017e0d1ec3 in System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () [{0x7f9af9c3c2b8} + 0x53] (0x17e0d1e70 0x17e0d1ee8) [0x1673c2a80 - Unity Child Domain] #9 0x0000016786bd9c in mono_jit_runtime_invoke #10 0x00000167a213bb in do_runtime_invoke #11 0x00000167a447f4 in worker_callback #12 0x0000016799a56f in worker_thread #13 0x00000167a4218c in start_wrapper_internal #14 0x00000167a42031 in start_wrapper #15 0x00000167abf309 in GC_inner_start_routine #16 0x00000167abf2a1 in GC_start_routine #17 0x007ff814ae14e1 in _pthread_start #18 0x007ff814adcf6b in thread_start

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