We're having a crash on some Android devices:
(GfxFramebufferGLES::InvalidateAttachments(bool const*, bool, bool, GfxFramebufferGLES::InvalidateAttachmentsPurpose) at ??:?)
(GfxFramebufferGLES::PrepareImpl(GfxFramebufferGLES::ClearToAvoidRestoreBehavior, unsigned int) at ??:?)
(GfxFramebufferGLES::Clear(GfxClearFlags, ColorRGBAf const&, float, int, bool) at ??:?)
(GfxDeviceGLES::Clear(GfxClearFlags, ColorRGBAf const&, float, unsigned int) at ??:?)
(GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) at ??:?)
(GfxDeviceWorker::RunExt(ThreadedStreamBuffer&) at ??:?)
(GfxDeviceWorker::RunGfxDeviceWorker(void*) at ??:?)
(Thread::RunThreadWrapper(void*) at ??:?)
We're using Unity 2020.3.36f1 with URP 10.3.2 and Addressables 1.18.19.
The complete log is the following one:
backtrace:
#00 pc 000f7584 (libGLESv2_adreno.so not found) /vendor/lib/egl/libGLESv2_adreno.so
#01 pc 00066abf (libGLESv2_adreno.so not found) /vendor/lib/egl/libGLESv2_adreno.so
#02 pc 00063bcb (libGLESv2_adreno.so not found) /vendor/lib/egl/libGLESv2_adreno.so
#03 pc 0007dbe9 (libGLESv2_adreno.so not found) /vendor/lib/egl/libGLESv2_adreno.so
#04 pc 000a159d (libGLESv2_adreno.so not found) /vendor/lib/egl/libGLESv2_adreno.so
#05 pc 003456d4 (GfxFramebufferGLES::InvalidateAttachments(bool const*, bool, bool, GfxFramebufferGLES::InvalidateAttachmentsPurpose) at ??:?)
#06 pc 0034557c (GfxFramebufferGLES::PrepareImpl(GfxFramebufferGLES::ClearToAvoidRestoreBehavior, unsigned int) at ??:?)
#07 pc 00346bb0 (GfxFramebufferGLES::Clear(GfxClearFlags, ColorRGBAf const&, float, int, bool) at ??:?)
#08 pc 00326f98 (GfxDeviceGLES::Clear(GfxClearFlags, ColorRGBAf const&, float, unsigned int) at ??:?)
#09 pc 00905a8d (GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) at ??:?)
#10 pc 0090bee3 (GfxDeviceWorker::RunExt(ThreadedStreamBuffer&) at ??:?)
#11 pc 0090559b (GfxDeviceWorker::RunGfxDeviceWorker(void*) at ??:?)
#12 pc 00249dcf (Thread::RunThreadWrapper(void*) at ??:?)
#13 pc 000a6133 (libc.so not found) /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+20)
#14 pc 00060743 (libc.so not found) /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)
What is producing the crash? Maybe the Unity Version or the URP version?
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