When running a unity project on console, it immediately crashes, but when running it on PC, it works just fine. The project does contain a large model (around 200k-300k vertexes, and imported at a scale of 0.25), so I assume that has something to do with the crash.
Do different platforms have different vertex limits? Where would I be able to find them?
If it helps, I am specifically compiling to Wii U.
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