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Unity Game server crashing with 0 Players

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I have a Netcode For GameObjects project that connects to Unity's Game Server Hosting but the server keeps crashing because it's "is using too much CPU for 0 players [131.95264 > 28]) for 120 seconds (Restarted 2 time(s))"![alt text][1] [1]: /storage/temp/202943-server-crash-2.png Anyone know things that can cause this crash?

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