I have a Netcode For GameObjects project that connects to Unity's Game Server Hosting but the server keeps crashing because it's "is using too much CPU for 0 players [131.95264 > 28]) for 120 seconds (Restarted 2 time(s))"![alt text][1]
[1]: /storage/temp/202943-server-crash-2.png
Anyone know things that can cause this crash?
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