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New GameView OnGui Crash in Upgrade from 2022.1.23f1 -> 2022.2.3f1

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Hi there, we just upgraded from 2022.1.23f1 -> 2022.2.3f1 and now our application crashes even when it is just running in the background. at <0xffffffff> at UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal_Injected <0x00007> at UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal <0x0003b> at UnityEngine.Rendering.ScriptableRenderContext:Submit <0x00077> at RenderPipeline.PlanarReflectionProbePass:Execute <0x02657> at RenderPipeline.ScriptableRenderer:ExecuteRenderPasses <0x0023f> at RenderPipeline.ScriptableRenderer:Render <0x002fb> at RenderPipeline.RenderPipeline:Render <0x002fb> at UnityEngine.Rendering.RenderPipeline:InternalRender <0x00153> at UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal <0x0021f> at :runtime_invoke_void_object_intptr_object_AtomicSafetyHandle <0x0012b> at <0xffffffff> at UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected <0x00007> at UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal <0x0005f> at UnityEditor.PlayModeView:RenderView <0x006f7> at UnityEditor.GameView:OnGUI <0x017af> at UnityEditor.HostView:InvokeOnGUI <0x00273> at UnityEditor.DockArea:DrawView <0x000cf> at UnityEditor.DockArea:OldOnGUI <0x00bdb> at UnityEngine.UIElements.IMGUIContainer:DoOnGUI <0x00e6b> at UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent <0x006d7> at UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint <0x00513> at UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh <0x006bb> at UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain <0x01763> at UnityEngine.UIElements.UIR.RenderChain:Render <0x00737> at UnityEngine.UIElements.UIRRepaintUpdater:Update <0x00473> at UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase <0x00173> at UnityEngine.UIElements.Panel:UpdateForRepaint <0x0010f> at UnityEngine.UIElements.Panel:Repaint <0x0032f> at UnityEngine.UIElements.UIElementsUtility:DoDispatch <0x00277> at UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent <0x001b3> at UnityEngine.UIElements.UIEventRegistration:ProcessEvent <0x00193> at <>c:<.cctor>b__1_2 <0x0006f> at UnityEngine.GUIUtility:ProcessEvent <0x000df> at :runtime_invoke_void_int_intptr_intptr&<0x000ef> This was also reported in the crash: Obtained 94 stack frames. #0 0x000001033afc44 in ScriptableRenderLoopJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*) #1 0x000001036f4ee4 in GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&) #2 0x000001033ac974 in ScheduleRenderJobs(unsigned int, ScriptableRenderContextArg const*, JobFence const&) #3 0x000001033ac4cc in ExecuteDrawRenderersCommand(ScriptableRenderContextArg*) #4 0x000001033a0120 in ScriptableRenderContext::ExecuteScriptableRenderLoop() #5 0x000002ebd6a37c in (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal_Injected (UnityEngine.Rendering.ScriptableRenderContext&) [{0x41ec4ace8} + 0xa4] (0x2ebd6a2d8 0x2ebd6a410) [0x12fe96a80 - Unity Child Domain] #6 0x000002ebd6a26c in UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal () [{0x41ec4ac00} + 0x3c] (0x2ebd6a230 0x2ebd6a288) [0x12fe96a80 - Unity Child Domain] #7 0x000002ebd6a1a8 in UnityEngine.Rendering.ScriptableRenderContext:Submit () [{0x41ec327d8} + 0x78] [/Users/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/ScriptableRenderContext.cs :: 117u] (0x2ebd6a130 0x2ebd6a1d0) [0x12fe96a80 - Unity Child Domain] #8 0x000002ebd27da0 in RenderPipeline.PlanarReflectionProbePass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,RenderPipeline.RenderData&) [{0x12e7a0e08} + 0x2658] [./Packages/com.dropfake.renderpipeline/Runtime/Scripts/Core/Passes/PlanarReflectionProbePass.cs :: 290u] (0x2ebd25748 0x2ebd27e08) [0x12fe96a80 - Unity Child Domain] #9 0x000002ebd1ec60 in RenderPipeline.ScriptableRenderer:ExecuteRenderPasses (int,int,RenderPipeline.RenderPassEvent,RenderPipeline.RenderPassEvent) [{0x2ca0b1c08} + 0x240] [./Packages/com.dropfake.renderpipeline/Runtime/Scripts/Core/ScriptableRenderer.cs :: 297u] (0x2ebd1ea20 0x2ebd1ed7c) [0x12fe96a80 - Unity Child Domain] #10 0x000002ebd18f64 in RenderPipeline.ScriptableRenderer:Render (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.PerObjectData,System.Action`2) [{0x2ca0b1b28} + 0x2fc] [./Packages/com.dropfake.renderpipeline/Runtime/Scripts/Core/ScriptableRenderer.cs :: 330u] (0x2ebd18c68 0x2ebd19684) [0x12fe96a80 - Unity Child Domain] #11 0x000002ebd160e4 in RenderPipeline.RenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) [{0x12e7a0638} + 0x2fc] [./Packages/com.dropfake.renderpipeline/Runtime/Scripts/Core/RenderPipeline.cs :: 47u] (0x2ebd15de8 0x2ebd16224) [0x12fe96a80 - Unity Child Domain] #12 0x000002ebd152dc in UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) [{0x397974158} + 0x154] [/Users/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipeline.cs :: 52u] (0x2ebd15188 0x2ebd15304) [0x12fe96a80 - Unity Child Domain] #13 0x000002ebceed50 in UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) [{0x434dc08b8} + 0x220] [/Users/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs :: 126u] (0x2ebceeb30 0x2ebceee90) [0x12fe96a80 - Unity Child Domain] #14 0x000002ebcef1fc in (wrapper runtime-invoke) :runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr) [{0x3979742f8} + 0x12c] (0x2ebcef0d0 0x2ebcef330) [0x12fe96a80 - Unity Child Domain] #15 0x0000013cf948c8 in mono_jit_runtime_invoke #16 0x0000013d11b44c in do_runtime_invoke #17 0x0000013d11b36c in mono_runtime_invoke #18 0x000001037f40f0 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) #19 0x000001037d3330 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) #20 0x000001033a1210 in ScriptableRenderContext::ExtractAndExecuteRenderPipeline(dynamic_array const&, void (*)(SceneNode const*, AABB const*, IndexList&, SceneCullingParameters const*), void*, ScriptingObjectPtr) #21 0x000001031a79d4 in RenderManager::RenderCamerasWithScriptableRenderLoop(int) #22 0x000001031a7de4 in RenderManager::RenderCameras(int, void (*)(), void (*)()) #23 0x0000010424d78c in RepaintController::RenderPlayModeViewCameras(RenderTexture*, int, Vector2f, bool, bool) #24 0x0000010476a454 in EditorGUIUtility::RenderPlayModeViewCamerasInternal(RenderTexture*, int, Vector2f, bool, bool) #25 0x00000102ea4488 in EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected(ScriptingBackendNativeObjectPtrOpaque*, int, Vector2f const&, unsigned char, unsigned char) #26 0x000002ebceaa84 in (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool) [{0x2ca1168b0} + 0xe4] (0x2ebcea9a0 0x2ebceab0c) [0x12fe96a80 - Unity Child Domain] #27 0x000002ebcea7a0 in UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) [{0x417657970} + 0x60] (0x2ebcea740 0x2ebcea7bc) [0x12fe96a80 - Unity Child Domain] #28 0x000002ebce36f0 in UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) [{0x3fa834440} + 0x6f8] [/Users/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs :: 230u] (0x2ebce2ff8 0x2ebce3818) [0x12fe96a80 - Unity Child Domain] #29 0x000002eb2b5f38 in UnityEditor.GameView:OnGUI () [{0x142b4bb30} + 0x17b0] [/Users/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs :: 966u] (0x2eb2b4788 0x2eb2b74b0) [0x12fe96a80 - Unity Child Domain] #30 0x000002eb2b0db4 in UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) [{0x2ac7c0208} + 0x274] [/Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs :: 507u] (0x2eb2b0b40 0x2eb2b1238) [0x12fe96a80 - Unity Child Domain] #31 0x000002eb2b0a58 in UnityEditor.DockArea:DrawView (UnityEngine.Rect) [{0x2ac534008} + 0xd0] [/Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs :: 386u] (0x2eb2b0988 0x2eb2b0a9c) [0x12fe96a80 - Unity Child Domain] #32 0x000002eb1ef7bc in UnityEditor.DockArea:OldOnGUI () [{0x2ac533fe0} + 0xbdc] [/Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs :: 377u] (0x2eb1eebe0 0x2eb1ef8a8) [0x12fe96a80 - Unity Child Domain] #33 0x000002eb1662ec in UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) [{0x2f89e9ee0} + 0xe6c] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 355u] (0x2eb165480 0x2eb1678f0) [0x12fe96a80 - Unity Child Domain] #34 0x000002eb1e8058 in UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) [{0x2f89ea0e8} + 0x6d8] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 676u] (0x2eb1e7980 0x2eb1e8394) [0x12fe96a80 - Unity Child Domain] #35 0x000002ebc87e14 in UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () [{0x2f89e9f58} + 0x514] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 536u] (0x2ebc87900 0x2ebc87e98) [0x12fe96a80 - Unity Child Domain] #36 0x000002ebc85594 in UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&) [{0x2ca147458} + 0x6bc] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRenderer/UIRenderers.cs :: 130u] (0x2ebc84ed8 0x2ebc86b00) [0x12fe96a80 - Unity Child Domain] #37 0x000002ebc83024 in UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1,Unity.Collections.NativeSlice`1,UnityEngine.MaterialPropertyBlock,bool,System.Exception&) [{0x2ca146dd8} + 0x1764] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRenderer/UIRenderDevice.cs :: 1003u] (0x2ebc818c0 0x2ebc83608) [0x12fe96a80 - Unity Child Domain] #38 0x000002ebc6d508 in UnityEngine.UIElements.UIR.RenderChain:Render () [{0x43575dd88} + 0x738] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRenderChain.cs :: 500u] (0x2ebc6cdd0 0x2ebc6d6a4) [0x12fe96a80 - Unity Child Domain] #39 0x000002eb5d48d4 in UnityEngine.UIElements.UIRRepaintUpdater:Update () [{0x14032f2c8} + 0x474] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRepaintUpdater.cs :: 79u] (0x2eb5d4460 0x2eb5d4914) [0x12fe96a80 - Unity Child Domain] #40 0x000002eaecbf64 in UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) [{0x2b106f9a8} + 0x174] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/VisualTreeUpdater.cs :: 111u] (0x2eaecbdf0 0x2eaecbfd8) [0x12fe96a80 - Unity Child Domain] #41 0x000002eb5d29e0 in UnityEngine.UIElements.Panel:UpdateForRepaint () [{0x43575d9e8} + 0x110] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs :: 1012u] (0x2eb5d28d0 0x2eb5d2a08) [0x12fe96a80 - Unity Child Domain] #42 0x000002eb5cf418 in UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event) [{0x2bd1dbdf0} + 0x330] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs :: 1073u] (0x2eb5cf0e8 0x2eb5cf520) [0x12fe96a80 - Unity Child Domain] #43 0x000002eaecb018 in UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) [{0x2b106f8c8} + 0x278] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs :: 454u] (0x2eaecada0 0x2eaecb678) [0x12fe96a80 - Unity Child Domain] #44 0x000002eaecaa74 in UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) [{0x2b1662630} + 0x1b4] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs :: 205u] (0x2eaeca8c0 0x2eaecab10) [0x12fe96a80 - Unity Child Domain] #45 0x000002eaeca5c4 in UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) [{0x2b106f808} + 0x194] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs :: 74u] (0x2eaeca430 0x2eaeca73c) [0x12fe96a80 - Unity Child Domain] #46 0x000002eaeca3a0 in UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) [{0x2b16632e8} + 0x70] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs :: 28u] (0x2eaeca330 0x2eaeca3dc) [0x12fe96a80 - Unity Child Domain] #47 0x000002eaeca0a0 in UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) [{0x434ddcba0} + 0xe0] [/Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs :: 189u] (0x2eaec9fc0 0x2eaeca0f4) [0x12fe96a80 - Unity Child Domain] #48 0x000002eaeca1e8 in (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr) [{0x2b10bb638} + 0xf0] (0x2eaeca0f8 0x2eaeca2e0) [0x12fe96a80 - Unity Child Domain] #49 0x0000013cf948c8 in mono_jit_runtime_invoke #50 0x0000013d11b44c in do_runtime_invoke #51 0x0000013d11b36c in mono_runtime_invoke #52 0x000001037f40f0 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) #53 0x000001037d3330 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) #54 0x00000103908160 in Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent(int, void*, bool*, ScriptingExceptionPtr*) #55 0x000001041f29d4 in GUIView::ProcessRetainedMode(InputEvent&, GUIState&, int) #56 0x000001055d52cc in GUIView::OnInputEvent(InputEvent&) #57 0x000001041f1f68 in GUIView::ProcessInputEvent(InputEvent&) #58 0x000001055e4624 in -[GUIRenderView renderRect:] #59 0x000001055e2110 in -[GUIMetalView drawRect:] #60 0x000001055d6d18 in GUIView::DoPaint() #61 0x000001055d6fc4 in GUIView::RepaintAll(bool) #62 0x0000010435a554 in PlayerLoopController::InternalUpdateScene(bool, bool) #63 0x00000104352c60 in PlayerLoopController::UpdateSceneIfNeededFromMainLoop() #64 0x000001043502ec in Application::TickTimer() #65 0x000001055c2a5c in -[EditorApplication TickTimer] #66 0x00000181d2a8f0 in __NSFireTimer #67 0x4455000180e1f8cc in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ #68 0x5036800180e1f4b4 in __CFRunLoopDoTimer #69 0x631b800180e1ef3c in __CFRunLoopDoTimers #70 0x2c35800180e039b4 in __CFRunLoopRun #71 0xd210000180e02a84 in CFRunLoopRunSpecific #72 0x9234800189a42338 in RunCurrentEventLoopInMode #73 0xea02800189a420b4 in ReceiveNextEventCommon #74 0x4b7d000189a41e68 in _BlockUntilNextEventMatchingListInModeWithFilter #75 0x422880018396a51c in _DPSNextEvent #76 0xdf03000183968e14 in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] #77 0xf66e0001055c28b4 in -[EditorApplication checkForFocusChange:] #78 0x00000181d2a8f0 in __NSFireTimer #79 0x7105800180e1f8cc in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ #80 0x5a55000180e1f4b4 in __CFRunLoopDoTimer #81 0xe45e000180e1ef3c in __CFRunLoopDoTimers #82 0x2142000180e039b4 in __CFRunLoopRun #83 0x315d800180e02a84 in CFRunLoopRunSpecific #84 0x9845800189a42338 in RunCurrentEventLoopInMode #85 0x7046000189a420b4 in ReceiveNextEventCommon #86 0x2150800189a41e68 in _BlockUntilNextEventMatchingListInModeWithFilter #87 0xf42e80018396a51c in _DPSNextEvent #88 0x137d800183968e14 in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] #89 0xb62e80018395afe0 in -[NSApplication run] #90 0xd07080018392c6fc in NSApplicationMain #91 0x73348001055daf8c in EditorMain(int, char const**) #92 0x000001055db2c8 in main #93 0x00000108c8108c in (Unknown)

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