My colleague has been experiencing a very reliable crash of the Editor when exiting play mode. We found nothing useful in the logs but this:
[LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 16960, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation
[LicensingClient] Channel doesn't exist: "LicenseClient-DIDIM-2021.2.14"
[Licensing::Module] Successfully launched the LicensingClient (PId: 5036)
[LicensingClient] Handshaking with LicensingClient (version: 1.9.0+249add7)
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-DIDIM-2021.2.14" (connect: 0.97s, validation: 0.06s, handshake: 1.75s)
[Licensing::Module] Connected to LicensingClient (PId: 5036, launch time: 0.01, total connection time: 2.79s)
Entitlement-based licensing initiated
[Licensing::Module] Successfully updated the access token
[LicensingClient] Licenses updated successfully
I've compared this to my own log:
[LicensingClient] Handshaking with LicensingClient (version: 1.12.0+3acf7bc)
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-TWOHANDS" (connect: 0.00s, validation: 0.01s, handshake: 1.66s)
Entitlement-based licensing initiated
[Licensing::Module] Successfully updated the access token
[LicensingClient] Licenses updated successfully
Is it possible for the Editor to crash because of issues with licensing? We've checked the Hub and the license isn't expired or broken.
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