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The game crashes on startup for some users (Steam)

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We recently launched the game on Steam and started receiving crashes. For ~2% of players, the game does not even start, it immediately crashes. I collected dmp files from two people, I hope someone can tell what could be the problem. --- *** WARNING: Unable to verify timestamp for UnityPlayer.dll KEY_VALUES_STRING: 1 Key : Analysis.CPU.mSec Value: 2093 Key : Analysis.DebugAnalysisManager Value: Create Key : Analysis.Elapsed.mSec Value: 50081 Key : Analysis.IO.Other.Mb Value: 22 Key : Analysis.IO.Read.Mb Value: 1 Key : Analysis.IO.Write.Mb Value: 45 Key : Analysis.Init.CPU.mSec Value: 265 Key : Analysis.Init.Elapsed.mSec Value: 30045 Key : Analysis.Memory.CommitPeak.Mb Value: 398 Key : Timeline.Process.Start.DeltaSec Value: 2 Key : WER.OS.Branch Value: vb_release Key : WER.OS.Timestamp Value: 2019-12-06T14:06:00Z Key : WER.OS.Version Value: 10.0.19041.1 Key : WER.Process.Version Value: 10.0.19041.2075 FILE_IN_CAB: crash (1).dmp CONTEXT: (.ecxr) rax=000000b904e04d40 rbx=000001d35b70c000 rcx=000000b904e03fa0 rdx=0000000000000000 rsi=0000000000000000 rdi=000000b904e04b50 rip=00007ffc68cd9ef0 rsp=000000b904e03f80 rbp=0000000000003317 r8=00000000000006a8 r9=0000000000000000 r10=0000000000017000 r11=000000b904e04680 r12=0000000000000008 r13=0000000000000000 r14=000000b904e08c30 r15=000000b904e08c40 iopl=0 nv up ei pl zr na po nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010246 GameAssembly!GC_clear_stack_inner+0x20: 00007ffc`68cd9ef0 e86b1e0100 call GameAssembly!memset (00007ffc`68cebd60) Resetting default scope EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 00007ffc68cd9ef0 (GameAssembly!GC_clear_stack_inner+0x0000000000000020) ExceptionCode: c00000fd (Stack overflow) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000001 Parameter[1]: 000000b904e03f78 PROCESS_NAME: Gatekeeper Eclipse.exe ERROR_CODE: (NTSTATUS) 0xc00000fd - . EXCEPTION_CODE_STR: c00000fd EXCEPTION_PARAMETER1: 0000000000000001 EXCEPTION_PARAMETER2: 000000b904e03f78 STACK_TEXT: 000000b9`04e03f80 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : GameAssembly!GC_clear_stack_inner+0x20 STACK_COMMAND: ~0s; .ecxr ; kb FAULTING_SOURCE_LINE: C:\Program Files\Unity\Hub\Editor\2021.3.18f1\Editor\Data\il2cpp\external\bdwgc\misc.c FAULTING_SOURCE_FILE: C:\Program Files\Unity\Hub\Editor\2021.3.18f1\Editor\Data\il2cpp\external\bdwgc\misc.c FAULTING_SOURCE_LINE_NUMBER: 313 FAULTING_SOURCE_CODE: 309: { 310: # define CLEAR_SIZE 213 /* granularity */ 311: volatile word dummy[CLEAR_SIZE]; 312: > 313: BZERO((/* no volatile */ void *)dummy, sizeof(dummy)); 314: if ((word)GC_approx_sp() COOLER_THAN (word)limit) { 315: (void)GC_clear_stack_inner(arg, limit); 316: } 317: /* Make sure the recursive call is not a tail call, and the bzero */ 318: /* call is not recognized as dead code. */ SYMBOL_NAME: GameAssembly!GC_clear_stack_inner+20 MODULE_NAME: GameAssembly IMAGE_NAME: GameAssembly.dll FAILURE_BUCKET_ID: STACK_OVERFLOW_c00000fd_GameAssembly.dll!GC_clear_stack_inner OS_VERSION: 10.0.19041.1 BUILDLAB_STR: vb_release OSPLATFORM_TYPE: x64 OSNAME: Windows 10 FAILURE_ID_HASH: {3ece17e0-74ba-a59e-8ab9-aa20326ca31b} Followup: MachineOwner ---------

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