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Unity crashes on play when generating texture.

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Hi! Recently I have been playing around with graphics programming in unity and while attempting to create a c# script to generate a LUT unity crashes everytime I hit play ONLY when the script is enabled. I'm sure its down to dodgy programming as my c# is a bit meh. Heres the code: using UnityEngine; using System.Collections; public class GenerateBeckmann : MonoBehaviour { public int size = 64; private Material currentMaterial; public Texture2D generatedTex; float PHBeckmann(float ndoth,float m){ float alpha = Mathf.Acos (ndoth); float ta = Mathf.Tan(alpha); float val = 1f/(m*m*Mathf.Pow(ndoth,4f)) * Mathf.Exp(-(ta * ta) / (m * m)); return val; } private Texture2D Beckmann(){ Texture2D beckmann = new Texture2D(size,size,TextureFormat.ARGB32,false); for(int i=0;i

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