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SIGABRT on OS X

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My game works fine in the Editor and on Android, but when I test the standalone on OS X it sometimes crashes on startup. How should I go about debugging this? Here's the error log: Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Obtained 0 stack frames. Obtained 0 stack frames. Obtained 15 stack frames. Stacktrace: Native stacktrace: Obtained 0 stack frames. 0 libsystem_kernel.dylib 0x00007fff82e8d866 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff862e2b1a abort + 125 2 BlockGame 0x000000010041ffd4 _Z12HandleSignaliP9__siginfoPv + 36 3 libmono.0.dylib 0x0000000101ae925e mono_chain_signal + 71 4 libmono.0.dylib 0x0000000101a37bab mono_sigsegv_signal_handler + 213 5 libsystem_platform.dylib 0x00007fff8e26c5aa _sigtramp + 26 6 ??? 0x00000001090cae14 0x0 + 4446793236 7 ??? 0x000000011252c215 0x0 + 4602380821 8 ??? 0x00000001119feed7 0x0 + 4590661335 9 ??? 0x00000001119f5406 0x0 + 4590621702 10 ??? 0x00000001119f4016 0x0 + 4590616598 11 ??? 0x000000010bf7546a 0x0 + 4495725674 12 libmono.0.dylib 0x0000000101a39757 mono_jit_runtime_invoke + 1788 13 libmono.0.dylib 0x0000000101b5c2db mono_runtime_invoke + 114 14 libmono.0.dylib 0x0000000101b61021 mono_runtime_delegate_invoke + 105 15 libmono.0.dylib 0x0000000101b873e0 start_wrapper + 534 16 libmono.0.dylib 0x0000000101bb6269 thread_start_routine + 211 17 libmono.0.dylib 0x0000000101bdc27c GC_start_routine + 99 18 libsystem_pthread.dylib 0x00007fff84863899 _pthread_body + 138 19 libsystem_pthread.dylib 0x00007fff8486372a _pthread_struct_init + 0 20 libsystem_pthread.dylib 0x00007fff84867fc9 thread_start + 13 * Assertion: should not be reached at mini-darwin.c:248 Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= [1] 67142 abort ./BlockGame

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