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Timer Spawn Freezing Unity C#

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Whenever I run the code to spawn my asteroids after a certain amount of seconds at predefined locations, Unity always freezes on me! I don't know what is wrong with the code, there is no errors, it just waits for the 4 seconds and then freezes. Help! using UnityEngine; using System.Collections; public class Spawner : MonoBehaviour { private PlayerLevel level; public float timer = 1f; public float secondsToWait= 4f; public float totalSeconds; public Transform[] spawn; public GameObject asteriod; void Start () { level = GameObject.FindGameObjectWithTag ("Player").GetComponent (); } void Update (){ int spawnNumber = Random.Range (0, 1); if (totalSeconds <= secondsToWait) { if (timer > 0) { timer -= Time.deltaTime; } else if (timer <= 0) { totalSeconds++; timer = 1f; while (level.level >= 1) { if (totalSeconds == 4f) { Instantiate (asteriod, spawn [spawnNumber].position, spawn [spawnNumber].rotation); secondsToWait = 4f; } } while (level.level >= 5) { if (totalSeconds == 2f) { Instantiate (asteriod, spawn [spawnNumber].position, spawn [spawnNumber].rotation); secondsToWait = 2f; } } while (level.level >= 10) { if (totalSeconds == 1f) { Instantiate (asteriod, spawn [spawnNumber].position, spawn [spawnNumber].rotation); secondsToWait = 1f; } } while (level.level >= 15) { if (totalSeconds == 0.5f) { Instantiate (asteriod, spawn [spawnNumber].position, spawn [spawnNumber].rotation); secondsToWait = 0.5f; } } } } } } Thanks in Advance, Nick

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