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Weird variable issues in iOS

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I was getting a VAR ARG bug related to these three lines of code: var varname : float[]; varname = new int[12]; Then I brought varname into a text string as part of a concat: textDisplay.GetComponent(UI.Text).text = String.Concat("Variable Name :", varname[0]); This worked fine in the editor, but caused the VAR ARG crash in iOS. I fixed the discrepancy between the two vars, but then Unity gave me this message: IAssembly - UnityScript has an extra field 'varName' of type System.Int32[]' in the player and thus can't be serialized (expected 'othervarname' of type "System.Int32[]'). I needed to hide the text element, create a new GameObject reference in script and not use the variable that caused this - if any of these were still active it would cause a similar crash. In addition, if any of this was active, I would get (don't have the exact words) something about an incompatibility between Player and Editor. This is all working now in game, but I would love to know how to fix it without this workaround. Any suggestions?

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