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iOS Crash Report - NSURLConnection?

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Game that I'm working on recently went from iPad-Only to Universal iOS and this error started appearing ALOT via Flurry Crash Reports (haven't had any reports yet through itunesconnect). [NSURLConnection][1] is for loading the contents of a URL but I've no idea why it would be doing this so much suddenly :( Can anyone else shed any more light on what the crash report says? Hardware Model: iPhone4,1 Process: gamename [3530] Path: /var/mobile/Applications/324961FD-D913-49F2-AA00/gamename.app/gamename Identifier: com.gamename Version: 1.2 Code Type: ARM Parent Process: launchd [1] Exception Type: SIGSEGV Exception Codes: SEGV_ACCERR at 0x0 Crashed Thread: 0 Thread 0 Crashed: 0 gamename 0x001a427c __mh_execute_header + 1671804 1 gamename 0x00f3133c +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 2323000 2 gamename 0x00f319b0 +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 2324652 3 gamename 0x00f42134 +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 2392112 4 gamename 0x00f42218 +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 2392340 5 gamename 0x01155dbc +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 4570296 6 gamename 0x007b9718 __mh_execute_header + 8050456 7 gamename 0x001d0bfc __mh_execute_header + 1854460 8 gamename 0x001d1ebc __mh_execute_header + 1859260 9 gamename 0x00e92790 +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 1672844 10 gamename 0x00f3e230 +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 2375980 11 gamename 0x00f3e1ec +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 2375912 12 gamename 0x00f30ad4 +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 2320848 13 gamename 0x00f30aec +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 2320872 14 gamename 0x00e7becc +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 1580488 15 gamename 0x00e7c298 +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 1581460 16 gamename 0x00f03010 +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 2133772 17 gamename 0x00cff288 +[NSURLConnection customSendAsynchronousRequest:queue:completionHandler:] + 20868 18 gamename 0x00cbdee8 -[UnityAppController repaint] + 212 19 gamename 0x00cbddb8 -[UnityAppController repaintDisplayLink] + 56 20 QuartzCore 0x32b2ddf3 + 98 21 QuartzCore 0x32b2db9d + 344 22 IOMobileFramebuffer 0x358fa75d + 104 23 IOKit 0x31330451 _IODispatchCalloutFromCFMessage + 248 24 CoreFoundation 0x30605ef9 + 136 25 CoreFoundation 0x30610ab7 + 34 26 CoreFoundation 0x30610a53 + 346 27 CoreFoundation 0x3060f227 + 1398 28 CoreFoundation 0x30579f4f _CFRunLoopRunSpecific + 522 29 CoreFoundation 0x30579d33 _CFRunLoopRunInMode + 106 30 GraphicsServices 0x354d2663 _GSEventRunModal + 138 31 UIKit 0x32ec516d _UIApplicationMain + 1136 32 gamename 0x00010c20 __mh_execute_header + 19488 33 libdyld.dylib 0x3b3c9ab7 + 2 Update: It appears after looking around a fair bit and what the game is actually doing that this is the FlurrySDK, going to update that and see if it stops... [1]: https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSURLConnection_Class/index.html

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