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Crash Reporter for IOS not working.

static void UncaughtExceptionHandler(NSException *exception) { NSLog(@"Uncaught exception: %@: %@\n%@", [exception name], [exception reason], [exception callStackSymbols]); if (gsCrashReporterUEHandler) gsCrashReporterUEHandler(exception); } static void InitObjCUEHandler() { // Crash reporter sets its own handler, so we have to save it and call it manually gsCrashReporterUEHandler = NSGetUncaughtExceptionHandler(); NSSetUncaughtExceptionHandler(&UncaughtExceptionHandler); } void InitCrashHandling() { #if ENABLE_CUSTOM_CRASH_REPORTER InitCrashReporter(); #endif #if ENABLE_OBJC_UNCAUGHT_EXCEPTION_HANDLER InitObjCUEHandler(); #endif } // This function will be called when AppDomain.CurrentDomain.UnhandledException event is triggered. // When running on device the app will do a hard crash and it will generate a crash log. void CrashedCheckBellowForHintsWhy() { #if ENABLE_CRASH_REPORT_SUBMISSION // Wait if app has crashed before we were able to submit an older pending crash report. This // could happen if app crashes at startup. WaitWhileCrashReportsAreSent(); #endif #if ENABLE_IOS_CRASH_REPORTING || ENABLE_CUSTOM_CRASH_REPORTER // Make app crash hard here __builtin_trap(); // Just in case above doesn't work abort(); #endif } Above is a piece of code from my crashreporter.mm #define ENABLE_IOS_CRASH_REPORTING 1 #define ENABLE_OBJC_UNCAUGHT_EXCEPTION_HANDLER 1 #define ENABLE_CUSTOM_CRASH_REPORTER 1 #define ENABLE_CRASH_REPORT_SUBMISSION 0 #if ENABLE_CRASH_REPORT_SUBMISSION && !ENABLE_CUSTOM_CRASH_REPORTER #undef ENABLE_CUSTOM_CRASH_REPORTER #define ENABLE_CUSTOM_CRASH_REPORTER 1 #endif Above is whats on my crashreporter.h Player Settings -> Script Optimization = Fast but no exception I'm using Unity Pro When i force a crash on unity and check my CrashReport.reports on unity i dont get any report. i also put a breakpoint on xcode crashreporter.mm -> UncaughtExceptionHandler (), it doesn't go there whenever there is a crash. crashreporter.mm -> CrashedCheckBellowForHintsWhy () is the only function called inside crashreporter.mm when a crash happens. Please help me on how i could make crash reporter work. I've done various work around to get my game's unhandled exception info but nothing works unless i set script optimization to Slow but safe and use Application.RegisterLogCallBack instead but that would mean sacrificing performance.

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