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Importing +25000 simple fbx meshes (Crash!)

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Hi community I'm working on a stadium visualization project in unity, I want to import 25769 seats into my scene. And it crashed every time. I tried the following techniques, but still unable to import more than around 15000 seats - using lowest LOD possible on each single seat (Roughly 2 polygon surface for each seat and no material!) - breaking the big +25000 seats into 25 small (section) fbxs (Import one at the time, can't import more than 18) - Hide every seat section after importing them and remove all component and set them as static Still Unity crashed when I want to import the rest of seat fbxs. Note that seats must be individual objects (I cant attache them as a big mesh object) Please help me any tip might be useful due to my lack of experience in unity. Thanks

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