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crash on android devices (unity 4.6f1)

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1.make empty scene. 2.add canvas object. 3.build apk file. 4.run application 5.show 'unity logo' and crash.... Tag : libc Text : Fatal signal 11 (SIGSEGV) at 0x00000004 (code=1), thread 20892 (UnityMain) Tag : InputDispactcher Text : channel '4220a3f0 package_name/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Channel is unrecoverably broken and will be disposed! What's is this? I just set empty canvas, but application crash :( I don't get it. in 4.6.20b it was worked well. but after upgrade unity version, application always crash.

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