Hi, while usign System.Threading library for unity I find that this code makes the app to crash in Android:
Task.Factory.StartNew(() =>
{
var hubConnection = new AndroidJavaObject("microsoft.aspnet.signalr.client.hubs.Prueba");
});
(Prueba is an empty class with single property, created for the purpose just to check the HubConnection was not messing up with threads)
Any idea why?
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