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Unity 4.6.1 UI Text causes crash on PC and web builds

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When i build my game with a Unity UI text it crashes when the scene loads. here is the crash log any ideas what causes it ? is there a workaround? here is the web build for the crashing build https://build.cloud.unity3d.com/distro/install?id=bk-S_tXT_ ========= OUTPUTING STACK TRACE ================== (0x00A84748) (MedievalMadness_0.01): (filename not available): Object::Transfer> + 0xe8768 (0x00C5E7E1) (MedievalMadness_0.01): (filename not available): Behaviour::Transfer + 0x4b01 (0x00C63565) (MedievalMadness_0.01): (filename not available): Behaviour::Transfer + 0x9885 (0x04554BA3) (Mono JIT code): (filename not available): UnityEngine.UI.Text:get_defaultMaterial () + 0x23 (04554B80 04554BB4) [007F4E70 - Unity Root Domain] + 0x0 (0x04554B71) (Mono JIT code): (filename not available): UnityEngine.UI.Graphic:get_material () + 0x31 (04554B40 04554B7F) [007F4E70 - Unity Root Domain] + 0x0 (0x0455489F) (Mono JIT code): (filename not available): UnityEngine.UI.MaskableGraphic:get_material () + 0x87 (04554818 045548A9) [007F4E70 - Unity Root Domain] + 0x0 (0x04554714) (Mono JIT code): (filename not available): UnityEngine.UI.Graphic:get_materialForRendering () + 0x34 (045546E0 0455480C) [007F4E70 - Unity Root Domain] + 0x0 (0x04554697) (Mono JIT code): (filename not available): UnityEngine.UI.Graphic:UpdateMaterial () + 0x3f (04554658 045546CD) [007F4E70 - Unity Root Domain] + 0x0 (0x04552425) (Mono JIT code): (filename not available): UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) + 0x45 (045523E0 04552432) [007F4E70 - Unity Root Domain] + 0x0 (0x04552044) (Mono JIT code): (filename not available): UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () + 0x2c4 (04551D80 04552122) [007F4E70 - Unity Root Domain] + 0x0 (0x044F4B60) (Mono JIT code): (filename not available): UnityEngine.Canvas:SendWillRenderCanvases () + 0x20 (044F4B40 044F4B65) [007F4E70 - Unity Root Domain] + 0x0 (0x044A02FB) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) + 0x3b (044A02C0 044A034C) [007F4E70 - Unity Root Domain] + 0x0 (0x100F037C) (mono): (filename not available): mono_set_defaults + 0x22cb (0x1005D7C3) (mono): (filename not available): mono_runtime_invoke + 0x51 (0x009B52A8) (MedievalMadness_0.01): (filename not available): Object::Transfer> + 0x192c8 (0x00A51C25) (MedievalMadness_0.01): (filename not available): Object::Transfer> + 0xb5c45 (0x00A51DAE) (MedievalMadness_0.01): (filename not available): Object::Transfer> + 0xb5dce (0x00A51BA5) (MedievalMadness_0.01): (filename not available): Object::Transfer> + 0xb5bc5 (0x00C61A8C) (MedievalMadness_0.01): (filename not available): Behaviour::Transfer + 0x7dac (0x00A1F2FF) (MedievalMadness_0.01): (filename not available): Object::Transfer> + 0x8331f (0x00A9608B) (MedievalMadness_0.01): (filename not available): Object::Transfer> + 0xfa0ab (0x00A97B75) (MedievalMadness_0.01): (filename not available): Object::Transfer> + 0xfbb95 (0x00D0CA78) (MedievalMadness_0.01): (filename not available): Behaviour::Transfer + 0xb2d98 (0x00D41970) (MedievalMadness_0.01): (filename not available): Behaviour::Transfer + 0xe7c90 (0x75CA338A) (kernel32): (filename not available): BaseThreadInitThunk + 0x12 (0x77A09F72) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63 (0x77A09F45) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36 ========== END OF STACKTRACE ===========

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