Hey, I have been trying my game on a few devices.
The device "HTC Incredible S" fails to start the game. And to make it harder to determine the problem, the debug file shows nothing important.
It's worked on this device fine pre Unity 4.2.
**This is the debug file, pretty empty hey?**
--------- beginning of /dev/log/system
--------- beginning of /dev/log/main
I/Unity ( 5074): development_player = True (bool)
I/Unity ( 5204): gles_mode = 0 (integer)
I/Unity ( 5204): splash_mode = 0 (integer)
I/Unity ( 5204): hide_status_bar = True (bool)
I/Unity ( 5204): useObb = False (bool)
I/Unity ( 5204): development_player = True (bool)
I/Unity ( 5539): gles_mode = 0 (integer)
I/Unity ( 5539): splash_mode = 0 (integer)
I/Unity ( 5539): hide_status_bar = True (bool)
I/Unity ( 5539): useObb = False (bool)
I/Unity ( 5539): development_player = True (bool)
Here is a screenshot![alt text][1]
This is as far as it gets, also below is my manifest file.
[My Manifest File][2]
[1]: /storage/temp/39969-2015-01-11-10-39-12.png
[2]: /storage/temp/39972-androidmanifest.txt
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