Quantcast
Channel: Questions in topic: "crash"
Viewing all articles
Browse latest Browse all 2383

Unity freezes when OnTriggerEnter occurs

$
0
0
I have been attempting to write a collection of scripts that deals with player health and an enemy object hitting a player object. This script is placed in a hitbox child of the enemy object and refers to a player health script which seems to be working correctly. When I approach the enemy however, Unity freezes up completely. I know that it is most likely some sort of loop or condition that is executing infinitely with little to no delay but I cannot seem to pinpoint exactly what it is. Most of the pieces of the script are modeled off of snippets of code that I have used before that worked so I am not quite sure exactly what the issue is. Any help would be appreciated. Here is the script. #pragma strict public var damageDone: float = 45f; public var hitCoolDownTime: float = 1f; public var meshObject: GameObject; private var playerObject: GameObject; private var playerHitBox: GameObject; private var playerState: PlayerState; private var hitCoolDown: boolean = false; private var hitTimer: float = 0f; //Crashes the game function Awake () { playerObject = GameObject.FindGameObjectWithTag("Player"); playerState = playerObject.GetComponent(PlayerState); } function Update () { if(hitCoolDown){ hitTimer += Time.deltaTime; if(hitTimer >= hitCoolDownTime){ hitCoolDown = false; hitTimer = 0f; } } } function OnTriggerEnter (other: Collider){ if(other.gameObject == playerObject && !hitCoolDown && meshObject.GetComponent(SkinnedMeshRenderer).enabled){ playerState.Damage(damageDone); hitCoolDown = true; } }

Viewing all articles
Browse latest Browse all 2383

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>