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Skinned cloth causes builded app to crash

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Hi, Platform: Windows standalone Unity: 4.6.1f1 (pro) I am working with unity app using skinned cloth and am experiencing hair ripping bug: at random times (on the scene with skinned cloth) application crashes. This happens only in builded app, never during testing in editor. I was able to trace it to ntdll.dll, which seems to be managing memory allocation for operating system. I've already tried: - removing seams from mesh (no black vertices) - changing model import settings (tangents, normals, read/write, optimize mesh) - allowing only one skinned cloth on scene Nothing works so far. As a side note I'll add that model is not animated but moved by script (i.e. script sets rotation per bone at runtime). Thanks in advance for help.

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