Hi,
Platform: Windows standalone
Unity: 4.6.1f1 (pro)
I am working with unity app using skinned cloth and am experiencing hair ripping bug: at random times (on the scene with skinned cloth) application crashes.
This happens only in builded app, never during testing in editor.
I was able to trace it to ntdll.dll, which seems to be managing memory allocation for operating system.
I've already tried:
- removing seams from mesh (no black vertices)
- changing model import settings (tangents, normals, read/write, optimize mesh)
- allowing only one skinned cloth on scene
Nothing works so far.
As a side note I'll add that model is not animated but moved by script (i.e. script sets rotation per bone at runtime).
Thanks in advance for help.
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