To be to the point, my app works perfectly fine until the Level1 scene plays. I use a lot of models, but I suspect shaders to be the culprit too. I've recently went through and made everything a regular diffuse, and found a mobile transparency shader. Does anyone know what could be causing the crash ? A general opinion would be nice. If I need to post scene details I can, would just take time to document all the shaders and textures being used.
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