Here are the crash informations:
Samsun GT-B5510 2.3.6 java.lang.RuntimeException: eglSwapBuffers failed: EGL_SUCCESS
Samsun GT-I5700 2.1-update1 ANR(Application Not Response) found: keyDispatchingTimedOut
Samsun GT-I9088 2.1-update1 NDK error: fault addr 4eb59000
Samsun GT-S5360 2.3.6 java.lang.RuntimeException: eglSwapBuffers failed: EGL_SUCCESS
ZTE U880 2.3.7 java.lang.UnsatisfiedLinkError: nativeFile
ZTE U885 2.3.7 java.lang.UnsatisfiedLinkError: nativeFile
I'm not sure if Unity3D game could not support some devices which are low configuration or the ones that the bottom layer of android systerm are modified by manufactures?
Should I consider the game itself as well as the the device(the configuration and systerm) instead of if the Unity3D engine support these kind of devices?
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