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Unity sometimes crashes when playing the scene.

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I have no idea why my code doesn't work. I've tried with all the combinations of game objects and my GameController couses of the problem. It basicly adds grabber objects inside a circle randomly and tries to make them far from each other. The code is here (C#): using UnityEngine; using System.Collections; public class GameController : MonoBehaviour { //public int playerNum = 1; //public bool classic = true; public GameObject Grabber; public float spawnWait=0; public float startWait=1.5f; public int maxGrabberNum = 5; public float minGrabberDist = 2f; void Start () { StartCoroutine (SpawnGrabbers ()); } IEnumerator SpawnGrabbers () { yield return new WaitForSeconds (startWait); while (true) { Debug.Log("In da first while loop"); GameObject[] grabbers = GameObject.FindGameObjectsWithTag("Grabber"); if(grabbers.Lengthmgni) { dist = mgni; } } Debug.Log("min dist is: "+ dist); }while(dist

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