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How can I debug Linux export crash

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I have some linux x64 systems (debian based) at hand. One some of them, Unity 5 linux 64 exports run just fine. On others, they exit just after the init sequence (Unity splashscreen). As they are not exact mirrors but have the same hardware, I think it's because of some incompatible library versions. As unity doesn't provide any info on required runtime libs, how can I find more informations on what goes wrong? Stack trace : Native stacktrace: /home/user/medias/test_12_unity5.x86_64/test_12_unity5_Data/Mono/x86_64/libmono.so(+0x915e6) [0x7ff5a48265e6] /home/user/medias/test_12_unity5.x86_64/test_12_unity5_Data/Mono/x86_64/libmono.so(+0x3483b) [0x7ff5a47c983b] /lib/x86_64-linux-gnu/libpthread.so.0(+0xf8d0) [0x7ff5a99a28d0] /home/user/medias/test_12_unity5.x86_64/test_12_unity5.x86_64() [0xb03135] /home/user/medias/test_12_unity5.x86_64/test_12_unity5.x86_64() [0x70791d] /home/user/medias/test_12_unity5.x86_64/test_12_unity5.x86_64() [0x4648ef] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7ff5a817bb45] /home/user/medias/test_12_unity5.x86_64/test_12_unity5.x86_64() [0x46ddcd] Debug info from gdb: ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= doesn't give any usefull info as far as I know.

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