Hello folks,
I have exported my game into three plataforms: OSX, Windows and Linux. The first two worked all right. However, I'm having problems on running it on Linux. I'm testing on an Ubuntu 14.04 LTS, x86_64 architecture.
What happens: The application crashes after Unity splash screen (I use the free edition). On terminal, I get this:
kamilla@kamilla-pc:~/Área de Trabalho/debug/debug/opening$ ./openingScreen.x86_64
Set current directory to /home/kamilla/Área de Trabalho/debug/debug/opening
Found path: /home/kamilla/Área de Trabalho/debug/debug/opening/openingScreen.x86_64
Mono path[0] = '/home/kamilla/Área de Trabalho/debug/debug/opening/openingScreen_Data/Managed'
Mono path[1] = '/home/kamilla/Área de Trabalho/debug/debug/opening/openingScreen_Data/Mono'
Mono config path = '/home/kamilla/Área de Trabalho/debug/debug/opening/openingScreen_Data/Mono/etc'
displaymanager : xrandr version warning. 1.4
client has 3 screens
displaymanager screen (0)(LVDS1): 1366 x 768
Using libudev for joystick management
Importing game controller configs
Aborted (core dumped)
Executing 'unity_support_test -p' gives me this:
kamilla@kamilla-pc:/usr/lib/nux$ ./unity_support_test -p
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile
OpenGL version string: 2.1 Mesa 10.1.3
Not software rendered: yes
Not blacklisted: yes
GLX fbconfig: yes
GLX texture from pixmap: yes
GL npot or rect textures: yes
GL vertex program: yes
GL fragment program: yes
GL vertex buffer object: yes
GL framebuffer object: yes
GL version is 1.4+: yes
Unity 3D supported: yes
My complete log file is available here: http://pastebin.com/fKf9r2eE
The following lines called my attention:
Line 26. GLX_SAMPLES_openingScreen.x86_64: ../../../../../../../src/mesa/drivers/dri/i965/brw_eu_emit.c:267: validate_reg: Assertion `execsize >= width' failed.
Line 71. Traceback (most recent call last):
File "/usr/share/gdb/auto-load/usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.19-gdb.py", line 63, in
from libstdcxx.v6.printers import register_libstdcxx_printers
ImportError: No module named 'libstdcxx'
81 ../sysdeps/unix/syscall-template.S: No such file or directory.
Line 78. Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
Now I have no idea of what to do next.
Any ideas of what could be happening and how to fix it?
Regards,
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