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IOS Crash Report

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I get this crash at start . After 3-4 crashes the game works . I use Unity 5.1.1f1 Personal . Here is the symbolicated log : Incident Identifier: 04B26B85-FFC1-49C1-8158-36D80E4E4E5C CrashReporter Key: b6f7c44d6205e7f94d7826718c4eff39d3321791 Hardware Model: iPhone6,1 Process: pampam [444] Path: /private/var/mobile/Containers/Bundle/Application/CAFA9DEC-87CE-417A-97C0-1AE6723DBCF8/pampam.app/pampam Identifier: com.digitype.pampam Version: 1.0 (1.0) Code Type: ARM-64 (Native) Parent Process: launchd [1] Date/Time: 2015-08-02 12:01:27.396 +0300 Launch Time: 2015-08-02 12:01:24.997 +0300 OS Version: iOS 8.4 (12H143) Report Version: 105 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0xff222c37ff222c57 Triggered by Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 pampam 0x00000001006dbd10 GpuProgramParameters::FindParam(ShaderLab::FastPropertyName const&, int*) const (GpuProgram.cpp:149) 1 pampam 0x000000010097a56c void ApplyMaterialPropertyBlockValuesMetal(MaterialPropertyBlock const&, GpuProgram*, GpuProgramParameters const*, ShaderType, SetValuesFunctorMetal&) (GpuProgramParamsApply.h:109) 2 pampam 0x00000001009771a4 GfxDeviceMetal::SetMaterialProperties(MaterialPropertyBlock const&) (GfxDeviceMetal.mm:514) 3 pampam 0x000000010065692c ApplyBuiltinInstanceProperty::PerformFlushMaterialProperties() (ApplyBuiltinInstanceProperty.cpp:13) 4 pampam 0x0000000100696c34 Skybox::SetupSun(Camera const&, GfxDevice&) (dynamic_array.h:292) 5 pampam 0x0000000100696eb0 Skybox::RenderSkybox(Unity::Material*, Camera const&) (Skybox.cpp:287) 6 pampam 0x000000010066a638 Camera::RenderSkybox() (Camera.cpp:796) 7 pampam 0x0000000100664b24 DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&, bool) (RenderLoopPrivate.cpp:435) 8 pampam 0x000000010066b4f8 Camera::DoRender(CullResults&, void (*)(Camera&, RenderLoop&, CullResults&), int) (Camera.cpp:1163) 9 pampam 0x000000010066bca8 Camera::Render(CullResults&, ShaderLab::ShaderPassContext&, int) (Camera.cpp:1867) 10 pampam 0x00000001006890c4 RenderManager::RenderCameras(int) (RenderManager.cpp:111) 11 pampam 0x0000000100757e04 PlayerRender(bool) (Player.cpp:1504) 12 pampam 0x000000010075870c PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1987) 13 pampam 0x000000010059da58 UnityPlayerLoopImpl(bool) (LibEntryPoint.mm:235) 14 pampam 0x000000010004908c UnityRepaint (UnityAppController+Rendering.mm:246) 15 pampam 0x0000000100059328 -[UnityAppController(ViewHandling) showGameUI] (UnityAppController+ViewHandling.mm:168) 16 pampam 0x0000000100056078 -[UnityAppController startUnity:] (UnityAppController.mm:112) 17 Foundation 0x000000018557417c __NSFireDelayedPerform + 420 18 CoreFoundation 0x0000000184638128 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 24 19 CoreFoundation 0x0000000184637dd8 __CFRunLoopDoTimer + 884 20 CoreFoundation 0x0000000184635824 __CFRunLoopRun + 1368 21 CoreFoundation 0x00000001845612d0 CFRunLoopRunSpecific + 392 22 GraphicsServices 0x000000018dfbf6f8 GSEventRunModal + 164 23 UIKit 0x000000018915ef3c UIApplicationMain + 1484 24 pampam 0x00000001000431e0 main (main.mm:40) 25 libdyld.dylib 0x000000019699ea04 start + 0 Any ideas?

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