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Why does Unity 5.1 crash while building a PC standalone, and how can I get around it?

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I have a 560 MB project that I trying to build a PC standalone for the client. Each time I attempt to build the project using build settings --> build, it crashes a bit more than halfway through the project. I have tried this on 3 Lenovo laptops with various specs, all running Windows 8.1 (I've included the specs below). On each the process crashes at various points. The project includes large video files, the largest being 4 MB, and it built once without them. However, the video files are required for the project, and I can't compress them more without losing quality and making them unusable. Is there any work around? Also, I should include that by crashing I mean Windows error reporting says that it has stopped running, and forces me to close it. No Unity Bug Report shows up. I have read multiple answers to this question, but all of them are specific to certain things I don't use in my project, or have other issues that make them not applicable to my work. One solution I heard off is splitting it into separate builds, but I can't seem to find something explaining how to do that. Are there any other solutions? Thank you. PC stats (all of them are 64 bit): Lenovo W540 8 GB RAM Intel i7 NVIDIA Quadro K2100M 450 GB HDD with 37.6 GB free Unity 5.1.2f1 Lenovo Y50 8GB RAM Intel i7 NVIDIA GeForce GTX 960M 1TB HDD with 700 GB free Unity 5.1.1f1 Lenovo T450s 8GB RAM Intel i5 vPro Intel integrated graphics 5500 256 GB SSD with 40.4 GB free Unity 5.1.2f1

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