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Android crash: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000

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Hi, Has anyone been seeing this type of crash in Unity 5.1? Any ideas about what might cause it? Seem to happen when app launches or resumes. Thanks! java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000 Build fingerprint: 'Cherry/Cherry_OmegaXL/Cherry_OmegaXL:4.2.2/JDQ39/:user/release-keys' Revision: '0' pid: 30763, tid: 30785, name: UnityMain >>> com.company.game <<< r0 5f6ccec8 r1 00000000 r2 6066ce50 r3 00000000 r4 5e80b036 r5 5f6ccec8 r6 6066c530 r7 fffff2b0 r8 00000000 r9 00000000 sl 00000028 fp 00000002 ip 00000028 sp 5eee6a98 lr ffffffff pc 5df902c8 cpsr 322e343a at libunity.004562c8() at libunity.0043ef68() at libunity.00245584() at libunity.00245a5c() at libunity.002117c4() at libunity.0025e488() at libunity.0048e6b8() at libunity.00492f2c() at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112) at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:568) at libdvm.000273a0() at libdvm.dvmInterpret(Thread*, Method const*, JValue*)(dvmInterpret:180) at libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)(dvmCallMethodV:400) at libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)(dvmCallMethod:36) at libdvm.000700cc() at libc.__thread_entry(__thread_entry:72)

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