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EXC_BAD_ACCESS when rotating the device in iOS simulator

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I'm trying to debug crashes that happen on the iOS device and simulator. My app is built with the current version of Unity, 5.2.1f1. Here's a crash that occurs in the 7.1 simulator whenever I rotate the device: ![screenshot of crash in XCode][1] The crash is a EXC_BAD_ACCESS that happens while Unity code is attempting to call willRotateToInterfaceOrientation:duration. None of my code is at all involved in this thread, as far as I can tell. So you'd think this would affect everyone who tries to run on iOS (perhaps only on iOS 7.1?). But my google-fu hasn't turned up any other questions about it. Any idea what is causing this, and what I can do to fix it? [1]: /storage/temp/54969-screen-shot-2015-09-24-at-90045-am.png

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