Hello everybody! I'm using unity for a couple of years now, and my problem is that every time i got an error in my code usually, i have found some useful informations in the logs, complex or simple, like: "line X in the method Y: the error Z occurred [...]".
But right now i'm facing an error causing a crash.
It occurs randomly and i can't see anything in the output logs. I have tried to use multiple debuggers and the problem seems to be hidden, it just tells me "ntdll failed somewhere because that [...] I don't know to be honest [...]".
Anyway, my main question is: it is possible that unity can't handle all the errors? it is possible that something can break a program without any exception thrown?
And, if what i said is possible (I think that the behaviours leading to a silent crash aren't that common) are some known behaviour that always causes this kind of uncaught error?
EDIT
Here are the informations I found with the debugger:
![alt text][1]
[1]: /storage/temp/55453-info.jpg
I know that the crash occurs on the server when a player disconnects. Also, windows informs me about a SIGABRT sometimes when the crash happens, the problem is occurring when running the server on my own PC (Win 7), on a linux server and on a windows server 2012 R2. So the hardware corruption isn't possible on 3 different machines.
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