I'm using the Parse framework in my Unity game and it is working perfectly fine in the editor.
Then when I port it to an Android device it works perfectly fine. However, if I open the app on the Android device, then close and re-open it, the App gets held up, and freezes, when the "ParseInitializeBehaviour" for unity gets called.
If I uninstall the app and then reinstall it. It works perfectly fine again. If I wait over an hour or so to re-open the app it works perfectly fine again.
The issue comes when I open the app for a 2nd time right after it was closed.
Do I need something in the OnApplicationQuit() to reset Parse? It seems to me that it does not like calling the "ParseInitializeBehaviour" so quickly back-to-back.
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