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Why does my game crash on my mobile when I try to load the scene with this interstitial ad script?

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The game however does not crash in unity when I press run. I added this script to the Main camera. Void GameOver() runs when the game over screen fades in. This is the script: using System; using UnityEngine; using GoogleMobileAds; using GoogleMobileAds.Api; public class interstitialAds : MonoBehaviour { private InterstitialAd interstitial; private bool shown; private int count; void Start() { count = PlayerPrefs.GetInt("Count"); RequestInterstitial(); if (count > 5) { GameOver(); count = 0; PlayerPrefs.SetInt("Count", count); } count += 1; PlayerPrefs.SetInt("Count", count); } private void RequestInterstitial() { #if UNITY_ANDROID string adUnitId = "ca-app-pub-xxxxxxxxxxxxxxxxxxx"; #elif UNITY_IPHONE string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE"; #else string adUnitId = "unexpected_platform"; #endif // Create an interstitial. interstitial = new InterstitialAd(adUnitId); AdRequest request = new AdRequest.Builder().Build(); // Register for ad events. interstitial.AdLoaded += HandleInterstitialLoaded; interstitial.AdFailedToLoad += HandleInterstitialFailedToLoad; interstitial.AdOpened += HandleInterstitialOpened; interstitial.AdClosing += HandleInterstitialClosing; interstitial.AdClosed += HandleInterstitialClosed; interstitial.AdLeftApplication += HandleInterstitialLeftApplication; // Load an interstitial ad. interstitial.LoadAd(request); } void Update() { if (shown == false) { GameOver(); Debug.Log("Not yet..."); } } public void GameOver() { if (interstitial.IsLoaded()) { interstitial.Show(); shown = true; } else { Debug.Log("Interstitial is not ready yet."); } } #region Interstitial callback handlers public void HandleInterstitialLoaded(object sender, EventArgs args) { print("HandleInterstitialLoaded event received."); } public void HandleInterstitialFailedToLoad(object sender, AdFailedToLoadEventArgs args) { print("HandleInterstitialFailedToLoad event received with message: " + args.Message); } public void HandleInterstitialOpened(object sender, EventArgs args) { print("HandleInterstitialOpened event received"); } void HandleInterstitialClosing(object sender, EventArgs args) { print("HandleInterstitialClosing event received"); } public void HandleInterstitialClosed(object sender, EventArgs args) { print("HandleInterstitialClosed event received"); } public void HandleInterstitialLeftApplication(object sender, EventArgs args) { print("HandleInterstitialLeftApplication event received"); } #endregion }

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