Okay, so this morning I started Unity, and it opened fine. I tried to create a new project, and it just froze. I closed it after waiting a while and opened it again, which it did successfully. But whenever I try to save a scene, a script, open a project, create a new project, it just freezes again. Here is my Editor text file:
LICENSE SYSTEM [201611 13:28:32] No start/stop license dates set
LICENSE SYSTEM [201611 13:28:32] Next license update check is after 2016-01-01T17:44:21
Built from 'release/4.5/release' branch; Version is '4.5.2f1 (9abb1b59b47c) revision 157915'; Using compiler version '160040219'
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0'
Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript'
Mono config path = 'C:/Program Files/Unity/Editor/Data/Mono/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time 1451656563 current 1451654912
C:/Users/Alex/Documents/SideDownSide
Loading GUID <-> Path mappings ... 0.013065 seconds.
Loading Asset Database ... 0.042468 seconds
AssetDatabase consistency checks ... 0.178994 seconds
Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
d3d11: failed to create D3D11 device (0x887a0004)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.783]
Renderer: NVIDIA GeForce 7900 GS
Vendor: NVIDIA
VRAM: 1007 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 RAWZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.5.2\Unity.PackageManager.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v4.5.2 for Unity v4.5.2
Registering custom dll's ...
Non platform assembly: data-139BEFF8 (this message is harmless)
Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/WP8Support/UnityEditor.WP8.Extensions.dll
Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.Metro.Extensions.dll
Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll
Registered in 0.183379 seconds.
Non platform assembly: C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Non platform assembly: C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.5.2\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.5.2\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: C:\Users\Alex\Documents\SideDownSide\Assets\GooglePlayGames\Editor\JarResolverLib.dll (this message is harmless)
Loading C:\Users\Alex\Documents\SideDownSide\Assets\GooglePlayGames\Editor\JarResolverLib.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\WP8Support\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\WP8Support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\BlackBerryPlayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\BlackBerryPlayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.208810 seconds
----- Total AssetImport time: 0.086102s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Mono: successfully reloaded assembly
- Completed reload, in 1.952 seconds
System memory in use before: 29.4 MB.
Unloading 289 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 14.9 MB.
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 288.
Total: 83.040161 ms (FindLiveObjects: 0.044907 ms CreateObjectMapping: 0.021860 ms MarkObjects: 1.219289 ms DeleteObjects: 0.617676 ms)
Validating Project structure ... Downloading http://update.unity3d.com/4.5/ivy.xml to C:\Users\Alex\AppData\Local\Temp\unity\ad183b34-1357-45b8-973b-288107b7235e\ivy.xml
0.208615 seconds.
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll (this message is harmless)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.218528 seconds
----- Total AssetImport time: 0.051610s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\nunit.framework.dll (this message is harmless)
System memory in use before: 38.1 MB.
Unloading 48 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 33.2 MB.
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 1222.
Total: 34.404583 ms (FindLiveObjects: 0.177606 ms CreateObjectMapping: 0.042463 ms MarkObjects: 3.715625 ms DeleteObjects: 0.909752 ms) Initializing input. Input initialized.
Native extension for build target not found
GPUProgram: loaded 1:23d585b9eae7db0b9768cc6d15dae6d9 kwords 0000000000085020 from cache in 401.31 ms
GPUProgram: loaded 2:3a74d874a8db7cee9a9a4b26a7a147b1 kwords 0000000000085020 from cache in 1.31 ms
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.261589 seconds
----- Total AssetImport time: 0.131650s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Refresh: detecting if any assets need to be imported or removed ...
Hashing assets ... 0.003057 seconds
----- Compute hash(es) for 1 asset(s).
Refresh: elapses 0.249661 seconds
Updating Assets/ButtonBehaviour.cs - GUID: 45104145f60d668429f77932377aa7e4...
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
Does anybody know what is causing this issue?
Any help is greatly appreciated, thanks.
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