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iOS crash randomly on loading scene Unity 5.3.1

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Please help!!! my game crash on loading scene from assetbundle. It start from garbage collect assets to unload. I tried with Unity 5.3.1p3 and iOS SDK 9.2 Here my crash log. Thank you Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 dailoan 0x01346628 il2cpp::vm::LivenessState::AddProcessObject(Il2CppObject*, il2cpp::vm::LivenessState*) (Liveness.cpp:313) 1 dailoan 0x013464c4 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:302) 2 dailoan 0x013464c4 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:302) 3 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 4 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 5 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 6 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 7 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 8 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 9 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 10 dailoan 0x01346528 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:291) 11 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 12 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 13 dailoan 0x01346528 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:291) 14 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 15 dailoan 0x01346528 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:291) 16 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 17 dailoan 0x01346528 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:291) 18 dailoan 0x01346528 il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:291) 19 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 20 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 21 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 22 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 23 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 24 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 25 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 26 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 27 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 28 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 29 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 30 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 31 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 32 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 33 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 34 dailoan 0x013464da il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (Liveness.cpp:303) 35 dailoan 0x01346acc il2cpp::vm::Liveness::FromStatics(void*) (Liveness.cpp:462) 36 dailoan 0x00b71fc6 GarbageCollectSharedAssets(bool) (GarbageCollectSharedAssets.cpp:603) 37 dailoan 0x00bad846 UnloadUnusedAssetsOperation::IntegrateMainThread() (UnloadUnusedAssetsOperation.cpp:45) 38 dailoan 0x00baa98a PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) (PreloadManager.cpp:450) 39 dailoan 0x00baae82 PreloadManager::UpdatePreloading() (PreloadManager.cpp:567) 40 dailoan 0x00b75494 PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1554) 41 dailoan 0x00e30632 UnityPlayerLoopImpl(bool) (LibEntryPoint.mm:240) 42 dailoan 0x000d18cc UnityRepaint (DisplayManager.h:71) 43 dailoan 0x000d16cc -[UnityAppController(Rendering) repaintDisplayLink] (UnityAppController+Rendering.mm:54)

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