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Unity 4.6.9 il2cpp iOS crash when SocketException occurs

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Help! Environment: Unity 4.6.9f1 IL2CPP iOS XCode 7.2 it crashs when trying to construct a SocketException! Error Message: libc++abi.dylib: terminating with uncaught exception of type std::logic_error: basic_string::_S_construct NULL not valid STACK 0x3a6fe1fc in __pthread_kill () #1 0x3a765a52 in pthread_kill () #2 0x3a6af02c in abort () #3 0x39afd98e in abort_message () #4 0x39b166b0 in default_terminate_handler() () #5 0x3a14e95c in _objc_terminate() () #6 0x39b141b2 in std::__terminate(void (*)()) () #7 0x39b13a08 in __cxa_throw () #8 0x3a4894b2 in std::__throw_logic_error(char const*) () #9 0x3a4ae52e in char* std::string::_S_construct(char const*, char const*, std::allocator const&, std::forward_iterator_tag) () #10 0x3a4b8268 in std::basic_string, std::allocator>::basic_string(char const*, std::allocator const&) () #11 0x013df2fe in il2cpp::os::Messages::FromCode(il2cpp::os::ErrorCode) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/os/Messages.cpp:1877 #12 0x013d755a in il2cpp::icalls::System::System::ComponentModel::Win32Exception::W32ErrorMessage(int) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/icalls/System/System.ComponentModel/Win32Exception.cpp:29 #13 0x00976df4 in ::Win32Exception_W32ErrorMessage_m18026(Object_t *, int32_t, const MethodInfo *) at /Users/nova/Documents/ios_build5/il2cpp_output/Bulk_System_0.cpp:14036 #14 0x00976e14 in ::Win32Exception__ctor_m18021(Win32Exception_t3128 *, int32_t, const MethodInfo *) at /Users/nova/Documents/ios_build5/il2cpp_output/Bulk_System_0.cpp:13945 #15 0x00995ae0 in ::SocketException__ctor_m18380(SocketException_t1735 *, int32_t, const MethodInfo *) at /Users/nova/Documents/ios_build5/il2cpp_output/Bulk_System_1.cpp:10349 #16 0x009976ac in ::Worker_Connect_m18305(Worker_t3192 *, const MethodInfo *) at /Users/nova/Documents/ios_build5/il2cpp_output/Bulk_System_1.cpp:4685 #17 0x00c6d53e in RuntimeInvoker_Void_t3046(MethodInfo const*, void*, void**) at /Users/nova/Documents/ios_build5/il2cpp_output/Il2CppInvokerTable.cpp:628 #18 0x013fa280 in il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppObject**) () #19 0x013fdefa in il2cpp::vm::ThreadPoolCompartment::WorkerThreadRunLoop() at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/ThreadPool.cpp:739 #20 0x013fdbd0 in il2cpp::vm::WorkerThreadEntryPoint(void*) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/ThreadPool.cpp:792 #21 0x013e01fa in UnityMemoryBarrier() [inlined] at /Users/builduser/buildslave/unity/build/Runtime/Threads/ThreadUtility.h:54 #22 0x013e6ab8 in il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) ()

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