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Debug Editor crashes (Possible sound related ???)

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My game is making the editor crash, I try run it on my PC and MAC workstations 32 and 64 bit versions and still crashes. Game builds seems to work fine. Everything was fine until I added **sound** to my game. So I try to debug unity editor from visual studio, but have no luck in loading the debug symbols. There is way to debug the editor to find what the problem is? I kind don’t want to submit my project over to unity and wait for who know how long for an answer. Edit: This is my editor log file. My guess by looking at the stack frames it came from the Audio PCM callbacks. I will do some tests. Unloading 38 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.578006 ms System memory in use before: 187.2 MB. System memory in use after: 187.5 MB. Unloading 406 unused Assets to reduce memory usage. Loaded Objects now: 4407. Total: 7.485939 ms (FindLiveObjects: 0.478903 ms CreateObjectMapping: 0.173986 ms MarkObjects: 6.297732 ms DeleteObjects: 0.533937 ms) WARNING: ETC2 texture format is not supported, decompressing texture WARNING: ETC2 texture format is not supported, decompressing texture WARNING: ETC2 texture format is not supported, decompressing texture WARNING: ETC2 texture format is not supported, decompressing texture WARNING: ETC2 texture format is not supported, decompressing texture WARNING: ETC texture format is not supported, decompressing texture WARNING: ETC2 texture format is not supported, decompressing texture Receiving unhandled NULL exception Launching bug reporter Obtained 15 stack frames. #0 0x00000109c2a552 in mono_domain_set_internal_with_options #1 0x00000109c2a5f2 in mono_domain_set_internal #2 0x00000109c056f1 in mono_domain_set #3 0x00000109ca2ef3 in mono_thread_attach #4 0x00000101f78207 in AudioScriptBufferManager::AttachFilterThread() #5 0x00000101f42a21 in AudioClip::ScriptPCMReadCallback(FMOD_SOUND*, void*, unsigned int) #6 0x000001001bee65 in FMOD::SoundI::readData(void*, unsigned int, unsigned int*) #7 0x000001001bc404 in FMOD::SoundI::read(unsigned int, unsigned int, unsigned int*) #8 0x000001001ba463 in FMOD::Stream::fill(unsigned int, unsigned int, unsigned int*, bool) #9 0x0000010013e586 in FMOD::ChannelStream::updateStream() #10 0x000001001c3093 in FMOD::SystemI::updateStreams() #11 0x000001001d1972 in FMOD::Thread::callback(void*) #12 0x007fff90b1d268 in _pthread_body #13 0x007fff90b1d1e5 in _pthread_body #14 0x007fff90b1b41d in thread_start Launching external process: /Applications/Unity/Unity.app/Contents/BugReporter/Unity Bug Reporter.app/Contents/MacOS/unity.bugreporter.exe

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